European Journal of Physical Education and Sport Science
ISSN: 2501 - 1235
ISSN-L: 2501 - 1235
Available on-line at: www.oapub.org/edu
10.5281/zenodo.156163
Volume 2│Issue 3│2016
ATTITUDES OF SECONDARY SCHOOL STUDENTS INCLUDING
PHYSICAL ACTIVITY INVOLVING PLAYING GAMES
Fikret Alıncaki
Physical Education and Sport Department
Gaziantep University, Gaziantep, Turkey
Abstract:
This article is a descriptive study aimed to determine the attitudes of secondary school
students to play games that involve physical activity. Study’s universe is defined as
middle school students, studying in the school official connected to the Gaziantep
Provincial Directorate of Education. In the study’s sample group,
students
boys, 414 girls) were in secondary school. In obtaining research data, playfulness scale it
was used developed by the Hazar (2015). Independent samples t test, One Way
ANOVA and Pearson correlation analysis it was used in the analysis of data. As a
result, including physical activity was higher in male students' attitudes towards
playing the game, but not seen in terms of gender differences in the level of social
adaptation, generally in our study, level of social adaptation of middle school students
it was found to be low. In the age variable, male students increased their scores were in
the age increases Playfulness scale, girl students in the passion for the game and desire
to play in attitudes was seen increases with age, the risk-taking in size between the
groups were not significantly different.
Keywords: secondary school, student, game, physical activity
1.
Introduction
One of the most important aspects of education of individuals is taking them to train
with all the features as a whole. People need in terms of physical, mental and spiritual
as well as in terms of both to be happy and to be in a healthy manner because the
conditions in which social development is from undoubtedly leading conditions.
Copyright © The Author(s). All Rights Reserved
Published by Open Access Publishing Group ©2015.
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Fikret Alıncak ATTITUDES OF SECONDARY SCHOOL STUDENTS INCLUDING PHYSICAL ACTIVITY
INVOLVING PLAYING GAMES
Especially mental aspects are important for learning, such as mental training (Özdal et
al., 2013). Naturally, physical education lessons, the students get the students by
providing lifelong physical activity and wellness features are intended to pursue it
(Petray, 1989).
Physical education of children, at which time the move and the game is most
needed, particularly in individuals need to start on pre-school and elementary school
period Yıkılmaz,
. It made uniform layout and sports facilities and playgrounds
for children to play with the dreams of the next movement for sport and physical
properties of children at an early age also narrows (Hollingsworth, 1999).
Preschool period, scientists call it the magic years of life, compared to other
stages of life is a period of neglect, not ever tolerate; of development, after the prenatal
period, this is the fastest occurring; damages are permanent and guiding to the life. One
of the dominant features of this period, the game is the use of the most basic learning
tool. Looking at the evidence of developmental psychology, educational psychology
and learning psychology, it is emerging as the game's most important occupation of
children Koçyiğit et al.,
.
All games in tradition, Caillois is finding its place in the classification. However,
it seems that this classification is inadequate in the new millennium with a high
technological development. Because, some agents like migration, technological
developments, economic challenges with exposure to changes in the socio-cultural
structure of the fact that regional development of the society, loyalty, which indicate
that the game has killed the culture of mutual respect and love, rather unreal, violent,
moral progress has been derived artificial technological games negatively affect (Ayan
et al., 2015).
It is assumed that one of the great features seen, that keeps people separate from
other animals, is the desire to play the game Üst(ndağ,
. Games, children's
development and moral values and capabilities, with social features for training are an
arena for learning together with an effective and efficient learning area Uluğ,
.
The area is also a pedagogical environment (Pollart et al., 1997).
In this study we look at the concept of the game are the activities carried out in
order to have fun in your free time without paying any benefits (Cole and Morgan,
1985). The game provides the opportunity for rest and recreation by the child's
emotional, but enhances the learning process in children; also provides benefits to
express him physically (Adam, 2010).
Akandere (2003) in accordance with the game, which was child’s games the
emotional sharing is very important for the community's future mental and emotional.
Peer with children playing games, happiness, joy, pain, fear, anxiety, stress, hatred,
European Journal of Physical Education and Sport Science - Volume 2 │ Issue 3 │ 2016
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Fikret Alıncak ATTITUDES OF SECONDARY SCHOOL STUDENTS INCLUDING PHYSICAL ACTIVITY
INVOLVING PLAYING GAMES
love, to be loved, and so on. In games and learn many emotions that affect the
development of the child.
Children recognize itself in the process of playing the game and also learn how
to take control of the reaction (Huizinga, 1995). Real sense has been found to be an
effective training tool of the concept of the game. Game pre-school period and the
information obtained during the school year are to ensure that transferred from
generation to generation. To express themselves by Toureh, children and adults, they
say that the most effective way of trying to understand it play activities and toys
(Çoban and Nacar, 2006).
It is known that the realization of the learning process in children is no doubt the
game has a great importance. Preschool gives direction to the lives of individuals
directly games played in this period, children's natural learning environment for
children by providing social, emotional, mental and physical aspects of giving
directions in their development. Many gains achieved by using objects through
children's play, discrimination, and to control itself is evolving by acquiring the skills
(Jones, 2008).
Educational games for children; strength, quickness, endurance, flexibility,
mobility and features next to the skill and physical development of children and the
way to be healthy have a great importance. Children are cases that role playing games.
Game memorizing the child's development, socializing, doing business with and
supports the classification skills and teach (Aral et al., 2000).
Gündüz (1988) sustain that by moving the kids and play requests, the
importance and necessity of physical education classes effectively improve.
Games, except for the individual works which have made daily time, towards a
specific goal (entertainment, education, health, etc.) With the physical and mental
abilities, confined space and in time, done with a set of rules, which the group is
voluntary, social cohesion and developing the emotional maturity, talent, intelligence,
attention, based on skill and chance, participants, and often the viewer, holding under
the influence, accompanied by a sense of tension, that does not remove the resulting
material are activities that are ready (Hazar, 1996).
The game concept is the perspective of children in general, around which
everything in bits and also reveals that they are (Sevinç, 2004). Games, children, sharing
the feelings of the society to reflect the acquisition of good relationships, provide the
environment and energy expenditure. Also largely it plays a role in the child's
educational development Şaşmaz and “vcı,
. The game is described as the most
effective tool to develop social skills. Movement and behaviour which are necessary for
European Journal of Physical Education and Sport Science - Volume 2 │ Issue 3 │ 2016
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Fikret Alıncak ATTITUDES OF SECONDARY SCHOOL STUDENTS INCLUDING PHYSICAL ACTIVITY
INVOLVING PLAYING GAMES
the life of individuals, knowledge and social skills are learned by playing the game that
surely (Darwish et al., 2001; Swindells and Stagnit, 2006).
As can be seen from the field in the game's childhood literature, socialization of
children with physical and mental development it has an important role. Children in a
matter of such importance that supply to reveal their attitudes towards play games that
involve physical activity are seen as important. From this point made in this study,
including physical activity for middle school students it is aimed to determine attitudes
towards playing the game. For this purpose, it has sought answers to the following
questions.
Including their attitudes toward physical activity for middle school students
playing the game:
Is there any difference in terms 1.Gender variable?
Is there any difference in terms 2.Age variable?
Is there any difference in terms 3.Class variable?
Game passion for the game request, to enjoy, the relationship between risktaking and social cohesion subscales. What is the level?
2.
Method
This research is a descriptive study of secondary school students in order to determine
their attitudes towards playing games that involve physical activity.
2.1.
Population and Sample
Depending on the study in public schools in Gaziantep Provincial Directorate of
Education it has been implemented on middle school students based learning. As of
2015, the province studying at secondary school level, there are 151 171 students. The
sample group of the universe can represent 5% margin of error, the application must be
made on at least 384 students for the 95% confidence interval. In this study, a total of
895 applications made in the number of students are. Thus, the sample is considered to
be representative of the universe.
Personal characteristics of research group in the study are shown on Table 1.
European Journal of Physical Education and Sport Science - Volume 2 │ Issue 3 │ 2016
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Fikret Alıncak ATTITUDES OF SECONDARY SCHOOL STUDENTS INCLUDING PHYSICAL ACTIVITY
INVOLVING PLAYING GAMES
Table 1: Personal Characteristics Own Research Group
Gender
Age
Class
n
%
Male
481
53.7
Female
414
46.3
11 Age
380
42.5
12 Age
132
14.7
13 Age
156
17.4
14 Age
227
25.4
5.Class
376
42.0
6. Class
136
15.2
7.Class
156
17.4
8.Class
227
25.4
n=895
2.2.
Data Collection Tool
The Personal information form to obtain research data Hazar (2015) was developed by
Playfulness Scale. This scale play active games that involve physical activity is intended
to determine the wishes and desires. Therefore, the answer is required, taking into
account the desire to play games and involve physical combat actions. Developed in the
18-25 age group students performed on the result of the application of Article 5 of the
25 is a scale factor. 5s is the Likert-type scale, Strongly Disagree (1), Disagree (2),
Neutral (3), Agree (4) Strongly Agree (5) consists of answer format. Cronbach's alpha
coefficients for the reliability of the scale were calculated as 0.86 Playfulness.
2.3.
Data analysis
The data obtained from the scales used in the study coded to a computer using the SPSS
22.0 statistical analysis software package is made. Research data was conducted to
determine whether the Kolmogorov-Smirnov normality tests showing normal
distribution. Skewness-Kurtosis was looking at the value for normally distributed data
sets and the value of + 2 / -2 have been seen in, it was determined that normal
distribution of data, like the other studies that were applied standard (Shapiro and
Francia, 1972) and same (Biçer et al., 2015; Özdal, 2016a; Özdal, 2016b; Bilgiç et al., 2016;
Özdal et al., 2016) normality procedure. Hence the dual group for the Independent
Sample t-test for multiple groups, one way ANOVA, and Pearson correlation analysis
were used to determine the relationship between two variables.
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Fikret Alıncak ATTITUDES OF SECONDARY SCHOOL STUDENTS INCLUDING PHYSICAL ACTIVITY
INVOLVING PLAYING GAMES
3.
Findings
The findings resulting from the analysis of data obtained from the study table and the
table in this section is provided in the form of six releases. The analysis have found
related to age and class variables as a result of literal overlap. Therefore, the findings
are not included for the class variable.
Table 2: Comparison of Sub Gender Dimensions Obtained from N points
in terms of the scale variable
Game Passion
Risk Taking
Social Adaptation
Game request
Game Enjoying
Gender
N
Av.
ss
Male
481
3.7252
.76488
Female
414
3.2399
.71937
Male
481
3.4511
.93102
Female
414
3.1923
.88020
Male
481
1.6840
.72588
Female
414
1.7287
.59732
Male
481
2.2131
.81972
Female
414
2.1051
.72994
Male
481
2.4771
.88932
Female
414
2.2319
.70409
t
p
9.727
.000
4.253
.000
-1.010
.313
2.067
.039
4.522
.000
Table 2 shows the comparison of the scores obtained in the dimensions of the scale in
terms of gender research group. Passion for the game between the two groups, risktaking, game requests and men to enjoy subscales were found to favour significant
difference (p <0.001).
Table 3: Comparison of the resulting meat they score their male students in terms of age
Variable Scale Bottom Size
Game Passion
Risk Taking
Social Adaptation
Game request
KT
sd
KO
Intergroups
32.747
3
10.916
Intragroup
248.076
477 .520
Total
280.823
480
Intergroups
46.715
3
Intragroup
369.347
477 .774
Total
416.062
480
Intergroups
64.779
3
Intragroup
188.132
477 .394
Total
252.911
480
Intergroups
68.543
3
F
p
Sig. Dif.
4-1, 3-1
20.989
.000 4-2, 3-2
4-3
15.572
4-1,3-1
20.110
.000 4-2, 3-2
4-3
21.593
4-1
54.748
.000 4-2
4-3
22.848
42.909
European Journal of Physical Education and Sport Science - Volume 2 │ Issue 3 │ 2016
.000 4-1, 3-1
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Fikret Alıncak ATTITUDES OF SECONDARY SCHOOL STUDENTS INCLUDING PHYSICAL ACTIVITY
INVOLVING PLAYING GAMES
Game Enjoying
Intragroup
253.989
477 .532
4-2, 3-2
Total
322.532
480
4-3
Intergroups
78.717
3
Intragroup
300.906
477 .631
Total
379.623
480
26.239
4-1, 3-1
41.595
.000 4-2, 3-2
4-3
Gruplar; 1.grup 11 Age, 2.grup 12 Age, 3.grup 13 Age, 4.grup 14 Age
In Table , boy’s age variable is given the comparison of the scores obtained from the
bottom of the scale in terms of size. Accordingly, in all the dimensions of the scale it
was no significant difference. The significant differences in order to determine which
groups are made according to Tukey's LSD test results;
Game passion, risk-taking, the dimensions game desire and enjoyment, 14-yearold that those points gained are higher than any other group, they achieve higher scores
than those in the 11 and the group 12 years of the group 13 years of age, obtained the
14-year-old in the social cohesion subscale the points of the meat has been found to be
higher than other groups.
Table 4: Variable age girl students compare in terms of points gained from lower
Dimension Scale
Game Passion
Risk Taking
Social Adaptation
Game Request
Game Enjoying
KT
sd
KO
Intergroups
5.057
3
1.686
Intragroup
208.665
410 .509
Total
213.722
413
Intergroups
26.341
3
Intragroup
293.635
410 .716
Total
319.975
413
Intergroups
1.811
3
Intragroup
145.542
410 .355
Total
147.353
413
Intergroups
10.279
3
Intragroup
209.775
410 .512
Total
220.054
413
Intergroups
2.758
3
Intragroup
201.981
410 .493
Total
204.739
413
F
p
Anlamlı Fark
3-1
3.312
.020
3-2
4-1
4-2
8.780
12.260
.000
1.701
.166
1-2
1-4
.604
3.426
3-1
6.697
.000
3-2
4-1
4-2
.919
1.866
.135
Groups; 1.Group 11 Age, 2. Group 12 Age, 3. Group 13 Age, 4. Group 14 Age
European Journal of Physical Education and Sport Science - Volume 2 │ Issue 3 │ 2016
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Fikret Alıncak ATTITUDES OF SECONDARY SCHOOL STUDENTS INCLUDING PHYSICAL ACTIVITY
INVOLVING PLAYING GAMES
In Table 4, girls of the age variable are given comparison of the scores obtained from the
bottom of the scale in terms of size. Game passion, desire to take risks and play was no
significant difference in subscales (p <0.05). The significant differences in order to
determine which groups are made according to Tukey's LSD test results;
Game passion game request dimensions, 13 and 14 age group, where the scores
obtained of which is higher than the other two groups, the lower the size to take risks,
of which 12 and 14 age group of the 11 age group has been achieve higher scores.
Table 5: The scores obtained from the sub-scale Correlation Dimension of Male students
Game Passion Risk Taking Social Adaptation Game Request Game Enjoying
Game Passion
Risk Taking
Social Adaptation
Game Request
r1
.579**
.319**
.603**
.631**
p
.000
.000
.000
.000
r
1
.269**
.379**
.365**
p
.000
.000
.000
r
1
.534**
.557**
p
.000
.000
r
1
.618**
p
.000
n=481, **p<0.001
In Table 5, male students are given the correlation of scores obtained in the dimensions
of the scale. According to have been found significant correlations between subscale (p
<0.001). Play with passion to take risks, play request and a moderate positive
relationship between the dimensions of enjoyment observed, positive social cohesion
subscale was found a weak relationship. Social cohesion and take risks, and desire to
enjoy the game in a positive direction was found a weak relationship between the
subscales. Social cohesion and desire to enjoy the game with a positive relationship was
found between the dimensions of a moderate. Game requests in a positive direction, the
dimensions of the subscales were seen to enjoy a moderate relationship.
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Fikret Alıncak ATTITUDES OF SECONDARY SCHOOL STUDENTS INCLUDING PHYSICAL ACTIVITY
INVOLVING PLAYING GAMES
Table 6: The scores obtained from the sub-scale Correlation Dimension of Female student’s
Game Passion Risk Taking Social Adaptation Game Request Game Enjoying
Game Passion
Risk Taking
Social Adaptation
Game Request
r1
.407**
.033
.140**
.183**
p
.000
.504
.004
.000
r
1
-.052
.080
.299**
p
.295
.104
.000
r
1
.362**
.382**
p
.000
.000
r
1
.394**
p
.000
n=414, **p<0.001
In Table 6, girl students' scores from their dimensions are given the scale of the
correlation. According to have been found significant correlations between subscale (p
<0.001).
Games take risks with passion, desire and the dimensions game to enjoy a
positive relationship was found in low levels. The dimensions positive enjoyment was
found a weak association with risk-taking. Social cohesion and desire to enjoy the game
with a positive relationship was found between the dimensions of a weak level. With
the game in the size of requests received positive relationship was found between the
sizes of the lower take pleasure in a weak level.
4.
Discussion and Results
In this section it is included in the discussion of the data obtained in the survey results.
In our study sample areas where the demographics obtained regarding the age and
grade level and overlapping the results obtained regarding the scale dimensions. These
results were evaluated on the thus only age group.
Middle school students' physical activity involving the high scores obtained from
the passion for the game and take risks dimensions we look at the attitude towards
playing the game, the game will and that moderate scores received from people enjoy
lower size, but social cohesion concluded that the low scores obtained from the lower
size has been reached.
In terms of gender dimensions in comparison of scores obtained passion for
gaming, risk-taking, game requests, and higher scores significantly lower the size of the
male students it was seen taking tips they receive. Thus, a man said to be higher
European Journal of Physical Education and Sport Science - Volume 2 │ Issue 3 │ 2016
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Fikret Alıncak ATTITUDES OF SECONDARY SCHOOL STUDENTS INCLUDING PHYSICAL ACTIVITY
INVOLVING PLAYING GAMES
physical activity including students' attitudes towards playing the game. There was no
gender difference in terms of the level of social cohesion.
In studies conducted on various groups was also noted that the finding of a
difference in terms of gender in social cohesion (Vasta et al., 1992).
Compared to girls a lot of research on male risk-taking behavior is reported to take
more risks it showed behavior Uludağlı and Sayı,
Marcus,
Jelali et al.,
Parsons et al., 1997; Paetsch and Bertnard, 1997). Because of the socialization process of
boys and girls showed differences, according to the daughters of men are said to be at
higher risk tend to behave (Chen et al., 1997).
When we look at attitudes toward male students play games that involve
physical activity in terms of the variables of age, significant differences were seen in all
the dimensions of the scale. Tukey conducted to determine significant differences
between the groups in which it was LSD tests. Accordingly, the 14-year-old man's
game, the passion of the students to take risks, play will and pleasure take the
dimensions in which they are more willing than other age groups, those who were 11
and set 12 years in the group 13 years it has been concluded that they are more willing.
Therefore male student’s age level increased passion in the game, take risks it said that
the game demands increased and enjoy getting attitude.
Uludağlı and Sayıl
risk-taking behavior in adolescents in their study
reported that men are differentiated at every grade level. Age level according to the
results obtained from this study can say that the increase in risk-taking behavior
increases.
14 years age group, male students in the social cohesion subscale scores
significantly higher than other age groups have reached their results. These results in
the age group of 14 high-rise could also be due to their greater experience and 8th
grade.
In terms of the age variable attitudes toward female students play games that
involve physical activity, play, passion, risk taking and game requests have been found
significant differences in the dimensions. Tukey conducted to determine significant
differences between the groups in which it was LSD tests. Accordingly, the passion for
the game and the game took on request size 13 and the female students in the age group
of 14 and 11 points higher than those of the 12 age group reached their results. Risktaking in the 12 and 14 age groups of female students in the age group of 11 subdimensions were determined to achieve higher scores than those. In men, increased
risk-taking attitude with age, girls could not be reached this conclusion.
Risk-taking behavior is often thought of as a behavior observed in adolescence.
Therefore, studies on this issue Kıran,
generally focus on risk-taking behavior in
European Journal of Physical Education and Sport Science - Volume 2 │ Issue 3 │ 2016
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Fikret Alıncak ATTITUDES OF SECONDARY SCHOOL STUDENTS INCLUDING PHYSICAL ACTIVITY
INVOLVING PLAYING GAMES
adolescence. Because, to control their own lives within the group adolescents risktaking behavior, adult authority and resist traditional society, anxiety, tension failure,
and coping with failure, to be more acceptable to the peer group, embrace the youth
culture, creating a personal identity, as is stated in several ways (Gonzales et al. 1994).
When male students look to the results of correlation analysis relating to the
dimensions of the scale, all dimensions have been found significant positive correlation
between. Therefore male students Playfulness scale of the scores obtained for the lower
size is positive, the increase for a subscale of attitudes can say that increased their
attitudes to other dimensions.
When the girl students look to the results of correlation analysis relating to the
dimensions of the scale, social harmony passion for the game and their risk-taking
dimensions and not come across any relationship in risk-taking with game requests
received size, risk-taking and passion for the game, the game of desire and pleasure to
take dimensions, to enjoy with risk-taking, the desire to play with social harmony and
joy taking the game to get the dimensions of pleasure and desire were seen significant
positive correlation. According to the studies it has generally reached the finding of
increasing the social cohesion level of individual sports (Akandere, 1998; Marsh and
Kleitman, 2002; Smith et al., 2005; McHale, 2005). Positive relationship with the
dimensions of social cohesion and desire to enjoy the game in our study can be
explained by it.
As a result, a man that students had higher attitude towards playing games that
involve physical activity, but in general the work place on our middle school students
differences in terms of gender in social compliance level it was found to be low social
cohesion levels. Age variable in terms of male students increased their ages increase
Playfulness scale score, while in girls passion for the game and play in the request
attitude has seen an increase with age, while the risk-taking size between groups was
found. Female students' social adjustment and risk-taking attitude and passion for the
game, the game was not observed a correlation between risk-taking behaviors by
request, in both male and female students were found positive correlations between
other dimensions.
Acknowledgements
The author is grateful to Dr. Uğur “bakay and Dr. Mustafa 5zdal for their helpful
supports in preparation of the present paper.
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INVOLVING PLAYING GAMES
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