European Journal of Education Studies
ISSN: 2501 - 1111
ISSN-L: 2501 - 1111
Available on-line at: www.oapub.org/edu
Volume 1│Issue 1│2015
MULTIMEDIA FOR LEARNING: METHODS AND DEVELOPMENT
(3TH EDITION) - BOOK REVIEW
Michela Bernarducci
PhD researcher, Department of Information Studies,
University of Bari Aldo Moro, Bari, Italy
Textbook details
Multimedia for Learning: Methods and
Development (3th Edition)
Authors: Stephen M. Alessi, Stanley R.
Trollip
ISBN-10: 0205276911
ISBN-13: 9780205276912
Publisher: Pearson
Date Published: September, 2000
About the authors
Stephen M. Alessi is an Associate Professor at the University of Iowa, on Psychological
and Quantitative Foundations Department. He received his Ph.D. in Educational
Psychology form University of Illinois in 1979. His principal research interests are
Educational Technology, Multimedia Design, Web-Based Learning and Instructional
Simulation. Stephen M. Alessi is an active member of American Educational Research
Association, Association for Educational Communications and Technology, European
Association for Research on Learning and Instruction and System Dynamics Society.
Copyright © The Author(s). All Rights Reserved
Published by Open Access Publishing Group ©2015.
50
Michela Bernarducci –
MULTIMEDIA FOR LEARNING: METHODS AND DEVELOPMENT (3TH EDITION) - BOOK REVIEW
Stanley R. Trollip is an Associate Professor at Capella University, Minneapolis.
His main interests are Higher Education, Educational Assessment and Educational
Technology. He has published more than 50 publications on topics like Computer based
technology,
Education
methods
and
development,
Classroom
management,
Educational Software. Stanley R. Trollip is an active member of American Educational
Research Association, Association for Educational Communications and Technology
Table of Contents
Preface
I.
GENERAL PRINCIPLES
1.
Introduction
A Short History of Educational Computing.
When to Use the Computer to Facilitate Learning.
The Process of Instruction.
Methodologies for Facilitating Learning.
Two Foundations of Interactive Multimedia.
Developing Interactive Multimedia.
2.
Learning Principles and Approaches.
Behavioral Psychology Principles.
Cognitive Psychology Principles.
Constructivist Psychology Principles.
The Constructivist - Objectivist Debate.
3.
General Features of Software for Learning
Learner Control of a Program.
Presentation of Information.
Providing Help.
Ending a Program.
II.
METHODOLOGIES
4.
Tutorials
Questions and Responses.
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Michela Bernarducci –
MULTIMEDIA FOR LEARNING: METHODS AND DEVELOPMENT (3TH EDITION) - BOOK REVIEW
Judgement of Responses.
Feedback about Responses.
Remediation.
Organization and Sequence of Program Segments.
Learner Control in Tutorials.
5.
Hypermedia
Structure of Hypermedia.
Hypermedia Formats.
The Hypermedia Database.
Navigation and Orientation.
Support for Learning and Learning Strategies.
6.
Drills
Basic Drill Procedure.
The Introduction of a Drill.
Item Characteristics.
Item Selection and Queuing Procedures.
Feedback.
Item Grouping Procedures.
Motivating the Learner.
Data Storage and Program Termination.
Advantages of Multimedia Drills.
7.
Simulations
Types of Simulations.
Advantages of Simulations.
Factors in Simulations.
Simulation Design and Development.
8.
Educational Games
Examples of Educational Games.
General Factors in Games.
Factors in the Introduction of a Game.
Factors in the Body of the Game.
Factors in the Conclusion of a Game.
Pitfalls Associated with Creating and Using Games.
European Journal of Education Studies - Volume 1 │ Issue 1 │ 2015
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Michela Bernarducci –
MULTIMEDIA FOR LEARNING: METHODS AND DEVELOPMENT (3TH EDITION) - BOOK REVIEW
9.
Tools and Open-Ended Learning Environments.
Construction Sets.
Electronic Performance Support Systems.
Microworlds.
Learning Tools.
Expert System Shells.
Modeling and Simulation Tools.
Multimedia Construction Tools.
Open-Ended Learning Environments.
10.
Tests
Computerized Test Construction.
Computerized Test Administration.
Factors in Tests.
Other Testing Approaches in the Computer Environment.
Security.
11.
Web-Based Learning
What Is the Web in Web-Based Learning?
Uses of the Web for Learning.
Factors in Web-Based Learning.
Concerns with Web-Based Learning.
Advantages of Web-Based Learning.
The Future of Web-Based Learning.
III.
DESIGN & DEVELOPMENT
12.
Overview of a Model for Design and Development
Standards.
Ongoing Evaluation.
Project Management.
Phase 1. Planning.
Phase 2. Design.
Phase 3. Development.
Establishing Expectations.
The Evaluation Form.
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Michela Bernarducci –
MULTIMEDIA FOR LEARNING: METHODS AND DEVELOPMENT (3TH EDITION) - BOOK REVIEW
13.
Planning
Define the Scope of the Content.
Identity Characteristics of Learners and Other Users.
Establish Constraints.
Cost the Project.
Produce a Planning Document.
Produce a Style Manual.
Determine and Collect Resources.
Conduct Initial Brainstorming.
Define the Look and Feel of the Project.
Obtain Client Sign-Off.
14.
Design
The Purpose of Design.
The Audiences for Design Documents.
Develop Initial Content Ideas.
Task and Concept Analyses.
Preliminary Program Description.
Detailing and Communicating the Design.
Prototypes.
Flowcharts.
Storyboards.
Scripts.
The Importance of Ongoing Evaluation.
Client Sign Off.
15.
Development
Project Management.
Prepare the Text Components.
Write the Program Code.
Create the Graphics.
Produce Video.
Record the Audio.
Assemble the Pieces.
Prepare Support Materials.
Alpha Testing.
Making Revisions.
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MULTIMEDIA FOR LEARNING: METHODS AND DEVELOPMENT (3TH EDITION) - BOOK REVIEW
Beta Testing.
Final Revisions.
Obtaining Client Sign-Off.
Validating the Program.
Multimedia for Learning: Methods and Development (3th Edition) let the educator find
out the implementation of the computer use in educational settings by combining
learning theory and instructional strategies. Its main scope is to support the teacher to
design multimedia application for learning and instruction.
The third edition has been broadly revised to comprise new methods to
multimedia instruction as well as updating established methods such as tutorials, drills,
simulations, games, and computer-based tests. Constructivist and instructivist attitudes
are examined and presented. Like the other previous editions, the book shows eloquent
traditional and modern approaches many multimedia educational issues, without being
exactly oriented on a specific equipment or application.
The principal amendments on the third edition are:
-
a widely restructured design to cover the newest applications and revised to
eliminate obsolete issues;
-
the new approaches on modern multimedia technologies (video and audio) and
methods such as hypermedia and Web-based learning addresses the practical needs of
teachers today (Chapters 5 and 11);
-
the argument of open-ended learning environments presents a recent theme
teachers will be fascinated to study (Chapter 9);
-
the chapter summaries conclusion in order to highlight critical information.
The book is an excellent reference to all the multimedia issues related to planning,
designing, testing and developing applications and it offers not only the theoretical and
practical considerations of the many methods presented, but also implementation and
personalization guidance. The method chosen by the authors are easily understandable
by readers with medium computer-based knowledge and it is mainly structured on
reviewing previous research and authorities, and then coming to their own wellreasoned conclusions.
References
1.
Stephen M. Alessi, Stanley R. Trollip, Multimedia for Learning: Methods and
Development (3th Edition) - Book Review
European Journal of Education Studies - Volume 1 │ Issue 1 │ 2015
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Michela Bernarducci –
MULTIMEDIA FOR LEARNING: METHODS AND DEVELOPMENT (3TH EDITION) - BOOK REVIEW
2.
PearsonHigherEd.com
http://www.pearsonhighered.com/educator/product/Multimedia-for-LearningMethods-and-Development/9780205276912.page
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