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European Journal of Education Studies ISSN: 2501 - 1111 ISSN-L: 2501 - 1111 Available on-line at: www.oapub.org/edu Volume 3 │ Issue 8 │ 2017 doi: 10.5281/zenodo.827400 IMPACT OF COMPUTER GAMES ON STUDENTS GPA Karzan Wakil1,2,3,*i, Shano Omer3, Bayan Omer3 University of Human Development, Iraq 1 Sulaiman Polytechnic University, Iraq 2 Institute of Training and Educational Development, Sulaimani, Iraq 3 Abstract: The computer game industry has flourished to become the world’s largest entertainment, one of the problem students playing with electronic games for long time without thinking about negative affections especially on their GPA. In this paper to present impact of computer games on creativity and academic achievement of basic school students, we proposed a questionnaires form for 100 students at basic schools. The result of our research explained that the students that playing between 1-3 hours per day with electronic games their GPA not decreased or very few which is -0.22% per hour, in same time students that playing more than 3 hours per day their GPA decreased more which is -2.41% per hour. The result help the students to play with electronic games carefully, because if they playing for few hour not return negative affection and sometimes helped then to opining their mind and study, but if playing for more than three hours most time return negative affection for their GPA. Keywords: computer game, basic school, educational technology 1. Introduction During the late 19th century and throughout the 20th century, new types of mass media were produced and consumed such as dime novels, films, comic books, radio, recorded music, television, video and computer games, and the Internet. Each medium was often immediately praised for its potential benefits and criticized for its potential harms. Many studies have been conducted to test whether technological advances, specifically Copyright © The Author(s). All Rights Reserved. © 2015 – 2017 Open Access Publishing Group 262 Karzan Wakil, Shano Omer, Bayan Omer IMPACT OF COMPUTER GAMES ON STUDENTS GPA computers, are advantageous or disadvantageous to individual’s school performance [1]. As the technology improvement cases the possibility of many things, it has made some wanted and unwanted significant changes in peoples’ daily life. In the ground of modern cultural and industrial competition, the computer games as a new phenomenon has a massive grow in a short time. Moreover, it has attracted the interest of many countries and governors. This cultural arm as a quiet and effective media has effected all aspects of our life. Children, teenagers and adults are attracted to them interestingly and receive their evident and hidden messages [2]. Because of the fascinated attraction of these games for children and teenagers, they spend a lot of time playing games, in fact students spend their mental and nervure energy on these games to finish the games with tired eyes and mind [3]. Since the computer games have a lot of fans among children and teenagers, these anxieties are more intense and they are based on two factors: the first factor is related to the amount of time that children spend on these games and the second one is related to the nature of the game. So, students whom are potentially regarded as injurious charm full, when children and teenagers ignore the other educational and social activities and spend their free time on these games. In this case the most important concern is that doing computer games take (waste) the time of other activities such as school activities, free study or exercise [4]. The video game industry has flourished to become the world’s largest entertainment medium [5]. The industry posted an estimated $34.2 billion in revenue in 2012, and revenue is expected to grow at an average of 5.5% over the next five years [6]. The advancements in technology have led to video games that are increasingly complex, immersive, engaging, and enabling of a wide range of activities, goals, and social behavior [5]. It is now difficult to find a household in the United States that does not have some sort of video game system, whether it is from common video game consoles or pc-based computer games. Due to the engaging nature of video games, users often find them to be a common part of their normal leisure activities, and spend considerable amounts of time playing them. U.S. gamers are now playing video games an average of 8 hours a week and this number is steadily rising [7]. With increased type of games and installed on many devices such as Computer, IPad, and smart phone, opened the door for playing games for long times by children and students. In Kurdistan Region and Iraq, students after school and holydays are playing with electronic games without control and without behaviors about positive and negative effects. The problem is playing electronic games for long time will be students ignore the study. In this paper, we will find the effective electronic games on Basic school students. European Journal of Education Studies - Volume 3 │ Issue 8 │ 2017 263 Karzan Wakil, Shano Omer, Bayan Omer IMPACT OF COMPUTER GAMES ON STUDENTS GPA The paper is organized as follows: the Section 2 explains the background work on effectiveness electronic games on students. The Section 3 prepared research process for solving problem. In the section 4 presents the result of implementation research process. Section 5 presents some concluding remarks and points to future works. For downloading the full article, please access the following link: http://oapub.org/edu/index.php/ejes/article/view/892 European Journal of Education Studies - Volume 3 │ Issue 8 │ 2017 264