DECIPHERING THE UNCANNY VALLEY IN JAPANESE 3D ANIMATION: A CASE STUDY OF RESIDENT EVIL: DEATH ISLAND
ISLAM, Asadul.
DECIPHERING THE UNCANNY VALLEY IN JAPANESE 3D ANIMATION: A CASE STUDY OF RESIDENT EVIL: DEATH ISLAND.
European Journal of Literature, Language and Linguistics Studies, [S.l.], v. 8, n. 1, mar. 2024.
ISSN 25597914.
Available at: <https://oapub.org/lit/index.php/EJLLL/article/view/504/533>. Date accessed: 11 may 2025.
doi:http://dx.doi.org/10.46827/ejlll.v8i1.504.