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DECIPHERING THE UNCANNY VALLEY IN JAPANESE 3D ANIMATION: A CASE STUDY OF RESIDENT EVIL: DEATH ISLAND

  
ISLAM, Asadul. DECIPHERING THE UNCANNY VALLEY IN JAPANESE 3D ANIMATION: A CASE STUDY OF RESIDENT EVIL: DEATH ISLAND. European Journal of Literature, Language and Linguistics Studies, [S.l.], v. 8, n. 1, mar. 2024. ISSN 25597914. Available at: <https://oapub.org/lit/index.php/EJLLL/article/view/504/533>. Date accessed: 11 may 2025. doi:http://dx.doi.org/10.46827/ejlll.v8i1.504.