CODE-MIXING PHENOMENA ON HORROR GAME RESIDENT EVIL 4 BY REGGY PRABOWO YOUTUBE CHANNEL

Husni Rahman Yoga, Nadya Aulia Malau, Derliana Marbun

Abstract


This research aimed was to find the code-mixing phenomena on horror game Resident Evil 4 by Reggy Prabowo YouTube channel using a qualitative research with a descriptive approach. Where at recent days the technological advances were developing extremely rapid, one of them through YouTube with horror game contents. In YouTube content presented by Reggy Prabowo as the owner of MiawAug YouTube channel which has more than 10 million subscribers to date, researcher found 107 data of code-mixing types, consisting of: 79 data of intra-lexical; 25 data of intra-sentential; 3 data of Involving a change of pronunciation, as for the most dominating was intra-lexical code-mixing. Then, 110 data of code-mixing level obtained, consisting of: 70 data of CMWL; 15 data of CMPL; 4 data of CMCL; 9 data of CMRL; 12 data of CMBL, as for the most dominating was CMWL. Additionally, Reggy Prabowo also mixed diverse languages other than English and Indonesian, such as Java as the local language and Japan as the foreign language into his horror content. It confirmed that the rapid technology advances of this era have a major influence on the changes in language especially in the phenomenon of code-mixing not only involving two languages but also involving 3 or 4 languages at once.

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Keywords


YouTube channel, Resident Evil 4, code-mixing, Reggy Prabowo

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References


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DOI: http://dx.doi.org/10.46827/ejals.v3i2.236

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