THE EFFECTS OF GAMES ON LEARNING ENGLISH GRAMMAR OF TENTH GRADERS AT DIEN HAI HIGH SCHOOL, BAC LIEU PROVINCE, VIETNAM
Abstract
This study attempts to investigate the effect of games on students’ learning English grammar and to give suggestions for applying games. An experiment was conducted with two tenth classes at Dien Hai Highschool, Bac Lieu Province, Vietnam. In one class, grammar was taught with the grammar games at the practice stage while the other was taught as normal. The study proved that games had positive effects on students’ learning English grammar at Dien Hai High school. Data from the questionnaire revealed that games brought about an amusing atmosphere, games created the learning environment and games provided students with opportunities and challenges to practice English grammar. Besides, by means of tests, the data collections showed that students could get better results when they learnt English grammar with games. The students in the experiment class achieved better results than those of the control at the end of the experiment. Particularly, the number of good students in the experimental group increased considerably from 4.9% in Test 1 to 17.1% in Test 4. From the study findings, I suggested that teachers should choose proper games, manage time and class, give a reward to encourage students to learn better and give proper feedback to make grammar practice with games more effective in class.
Article visualizations:
Keywords
Full Text:
PDFReferences
Avedon, E. M., & Sutton-Smith, B. (1971). The Study of Games. London: John Wiley & Sons.
Byrne, D. (1991). Teaching Oral English. Harlow: Longman.
Carrier, D. (1985). Art and its Preservation. Journal of Aesthetics and Art Criticism 43:291-300. London: Longman Ltd.
Celce-Murcia, M., & McIntosh, L. (Eds.). (1979). Teaching English as a second or foreign language. New York: Newbury House.
Cheng, H. F., & Dörnyei, Z. (2007). The use of motivational strategies in language instruction: The case of EFL teaching in Taiwan. Innovation in Language Learning and Teaching, 1(1), 153-174
Cobbett, W. (1984). A Grammar of the English Language in a Series of Letters. Oxford: Oxford University Press.
Consolo, D. A. (2000). Teacher’s action and student oral participation in classroom interaction. In J.K. Hall & L.S. Verplaetse (Eds.), Second and foreign language learning through classroom interaction. Mahwah, NJ: Lawrence Erlbaum Associates, Publishers.
Hadfield, J. (1999). Beginners’ Communication Games. London: Longman.
Hadfield, J. (2000). Elementary Communication Games: A Collection of Games and Activities for Elementary Students of English. Thomas Nelson and Sons Ltd.
Harmer, J. (1987). Teaching and Learning Grammar. London: Longman Group UK Ltd.
Larsen-Freeman, D. (1986). Techniques and Principles in Language Teaching. Oxford: Oxford University Press.
Makarova, V. (1997). Fun Games and Activities for Pronunciation and Phonetics Classes at University. Unpublished Master thesis. The Islamic University-Gaza.
McCallum, G. P. (1980). 101 Word Games. 1st Edition. USA: Oxford University Press.
Pillai, N. R. (2002). Using Mnemonics to Improve Vocabulary. Boost Memory and Enhance Creativity in the ESL Classroom. SMK Ideal Heights., Selangor.
Richards, J. C., & Schmidt, R. (2002). Longman Dictionary of Language Teaching and Applied Linguistics. (3rd ed). Pearson Education Limited.
Rinvolucri, M. (1984). Grammar games: cognitive, affective and drama activities for EFL students. Oxford: Oxford University Press.
Schultz, M. & Fisher, A. (1988). Interacting in the language classroom: Games for all reasons. Massachusetts: Addison-Wesley Publishing Company.
Shelley, A. V. (2006). Why Children Learn Faster with English Language Games? Retrieved on July 15, 2013 from http://EzineArticles.com/?expert=Shelley_Ann_Vernon
Thomas, R. M. (2003). Blending qualitative and quantitative research methods in these and dissertations. Thousand Oaks, CA: Corwin Press Inc.
Thornbury, S. (1999). How to teach grammar. Pearson Longman.
Uberman, A. (1998). Ingles. Cuero de Maestros. Temario Para la preparation de Oposiciones. E-book.
Ur, P. (1988). Grammar Practice Activities: A Practical Guide for Teachers. Cambridge: Cambridge University Press.
Ur, P. (1996). A Course in Language Teaching: Practice and Theory. Cambridge: Cambridge University Press.
Ur, P. (1999). A Course in Language Teaching: Practice and Theory. Cambridge: Cambridge University Press.
Ur, P. (2002). Grammar Practice Activities. Cambridge University Press.
Wright, A., Betteridge, D. & Buckby, M. (2005). Games for Language Learning (3rd ed.). New York: Cambridge University Press.
Wright, A., Betteridge, D. & Buckby, M. (2006). Games for Language Learning. Cambridge University Press.
Vietnamese authors
Huỳnh, C. X. H. (2008). The Use of Language Games to teach English Grammar to Non-English Majored Students at An Giang University. Unpublished Master thesis, USSH.
Nguyễn, T. B. Y. (2010). Teaching and Learning Grammar Through Games in the Tenth Grade at Hung Vuong Highschool. Unpublished Master thesis, USSH.
Nguyễn, L. H. (2005). How To Teach Grammar Communicatively. Unpublished Master thesis, USSH.
DOI: http://dx.doi.org/10.46827/ejals.v5i1.341
Refbacks
- There are currently no refbacks.
This work is licensed under a Creative Commons Attribution 4.0 International License.
The research works published in this journal are free to be accessed. They can be shared (copied and redistributed in any medium or format) and\or adapted (remixed, transformed, and built upon the material for any purpose, commercially and\or not commercially) under the following terms: attribution (appropriate credit must be given indicating original authors, research work name and publication name mentioning if changes were made) and without adding additional restrictions (without restricting others from doing anything the actual license permits). Authors retain the full copyright of their published research works and cannot revoke these freedoms as long as the license terms are followed.
Copyright © 2018-2023. European Journal of Applied Linguistics Studies (ISSN 2602 - 0254 / ISSN-L 2602 - 0254). All rights reserved.
This journal is a serial publication uniquely identified by an International Standard Serial Number (ISSN) serial number certificate issued by Romanian National Library. All the research works are uniquely identified by a CrossRef DOI digital object identifier supplied by indexing and repository platforms. All the research works published on this journal are meeting the Open Access Publishing requirements and standards formulated by Budapest Open Access Initiative (2002), the Bethesda Statement on Open Access Publishing (2003) and Berlin Declaration on Open Access to Knowledge in the Sciences and Humanities (2003) and can be freely accessed, shared, modified, distributed and used in educational, commercial and non-commercial purposes under a Creative Commons Attribution 4.0 International License. Copyrights of the published research works are retained by authors.