AN AI-BASED FRAMEWORK FOR ASSESSING ENGLISH LANGUAGE GAME-BASED LEARNING APPLICATIONS FOR KINDERGARTEN EDUCATION IN THE UAE

Mohammed Salem Omar Binomar Baomar, Wong Yoke Seng

Abstract


The integration of game-based learning into educational applications has revolutionized traditional pedagogical approaches by enhancing engagement and learning outcomes. This study presents an assessment platform for game-based educational applications, evaluating their effectiveness through a structured framework based on design, usability, engagement, and learning impact. A systematic literature review and meta-analysis were conducted to identify key assessment criteria, ensuring a rigorous evaluation methodology. The findings highlight best practices, challenges, and recommendations for optimizing educational game development. The proposed framework aims to guide educators, developers, and policymakers in implementing high-quality, engaging, and pedagogically effective educational games.

Keywords


artificial intelligence; game-based learning; English language learning; educational technology evaluation; early childhood education

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References


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DOI: http://dx.doi.org/10.46827/ejoe.v11i1.6656

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