Marjune M. Nepaya


This action research aimed to test the effectiveness of Project SKEW (Students’ Know-how in accessing Educational Websites) in improving the academic performance of Ormoc City Senior High School Grade 11 STEM (Science, Technology, Engineering and Mathematics) students in PreCalculus by allowing them to access or use the researcher’s own made educational website entitled CALCULUSBYNEPAYA powered by Weebly. The study utilized a mixed methods research design to determine whether there is a significant difference of the pre-test and post-test scores between the randomly selected STEM students who had access to the said educational website, and those who had no access. Specifically, this study aimed to know if there is an increase in the Mean Percentage Score (MPS) on Simplifying Trigonometric Expressions before and after giving the said intervention. To ensure that the control group will not be able access the site, it was programmed in such a way that it will automatically restrict students to log-in especially those who do not belong in the experimental group. A pre-test was administered to both groups to ensure that students from the experimental group were comparable to students from the control group. The reliability of 15-item multiple choice type of questionnaire was measured using the test-retest method, and undergone content validation from experts in the said subject matter. The collected data was treated using inferential statistics, specifically T-test of two samples assuming equal variances. The study revealed that there is a significant difference of the pre-test and post-test results which signifies that Project SKEW was effective. The result of the study was utilized in other subject matters and was disseminated to the school administration, faculty, and stakeholders, which will serve as a basis for adopting intervention programs towards improving student academic performance.


Article visualizations:

Hit counter



educational websites, academic performance, mathematics

Full Text:



Arseneault, C. (2003). Having fun or finding information? Usability for kids sections of Web sites. 7th Museums conference and the Web 2003, North Carolina, USA. Retrieved November 15, 2017 from

Bilal, D. (2001). Children’s use of Yahooligans! Search engine. II. Cognitive and physical behaviors on research tasks. Journal of the American Society for Information Science and Technology, 52 (2), 118-136.

Department of Education (2015). K-12 program updates by DepEd USec. Dina S. Ocampo. An AVP presented during the National Training of Trainers of Grade 10 Teachers, Ateneo De Manila University, Quezon City.

Facer, K. (2003). Computer games and learning. Retrieved December 9, 2017 from

Facer, K., et al. (2004). Savannah: Mobile gaming and learning? Journal of Computer Assisted Learning, 20(6), 399-409.

Hasan, L. (2004). Evaluating the Usability of Educational Websites Based on Students’ Preferences of Design Characteristics. International Arab Journal of e-Technology Vol 3, No. 3 pdf

Ke, F., & Grabowski, B. (2007). Game playing for maths learning: Cooperative or not? British Journal of Educational Technology, 38(2), 249-259.

Kember, David (2010). Understanding the ways in which design features of educational websites impact upon student learning outcomes in blended learning environments. ScienceDirect: Computers and Education. Volume 55, Issue 3, pp 1183-1192

Papastergiou, M. (2009). Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation. January 10, 2018



  • There are currently no refbacks.

Copyright (c) 2019 Marjune M. Nepaya

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

Copyright © 2015-2018. European Journal of Education Studies (ISSN 2501 - 1111) is a registered trademark of Open Access Publishing Group. All rights reserved.

This journal is a serial publication uniquely identified by an International Standard Serial Number (ISSN) serial number certificate issued by Romanian National Library (Biblioteca Nationala a Romaniei). All the research works are uniquely identified by a CrossRef DOI digital object identifier supplied by indexing and repository platforms. All authors who send their manuscripts to this journal and whose articles are published on this journal retain full copyright of their articles. All the research works published on this journal are meeting the Open Access Publishing requirements and can be freely accessed, shared, modified, distributed and used in educational, commercial and non-commercial purposes under a Creative Commons Attribution 4.0 International License (CC BY 4.0).